![]() ![]() ![]() Since each new level brings its own uncharted tract of underground land, much of the game past the initial building stage involves scouting areas that can be just as dangerous for you as they are for invading heroes. Oh, and while all this is happening, the good guys will be steadily working their way towards your Dungeon Heart-which, if destroyed, will end your game-so you'd better get a move on.Įven though you're building a dungeon, Dungeon Keeper also asks you to bit of exploring, as well. And your actions all work within a surprisingly addictive gameplay loop: send your army of imps out in search for gold, use said gold to build rooms and spawn new and deadly creations, rinse and repeat. As a titular dungeon keeper, you're tasked with bringing corruption to the land by building a series of dangerous labyrinths underneath it, which lure in your typical RPG heroes in search of gold and glory. In a nutshell, it mashes together two of the most popular genres in PC gaming at the time: RTSes and god games. Of course, Molyneux didn't stumble upon Dungeon Keeper's formula by accident. In its finest moments, Dungeon Keeper perfectly emblemizes Molyneux's output in the '90s: It's a wholly original idea injected with some ambitious and unexpected elements, leading to an experience that's dangerously addictive. Given Molyneux's trajectory, in retrospect, it's more than a little sad his last game with Bullfrog Productions-which he left to form the troubled Lionhead Studios-would ultimately be his best. That may be true of his 21st century career, but the decade preceding Y2K saw the developer create some of the most brilliantly unique and fun experiences PC gaming has to offer. I don't want to schedule it on my alarm clock for six days to come back for a block to be chipped.'"Īs I pointed out in my comfort food games piece on Theme Hospital, these days, it's easy to see Peter Molyneux as an overambitious dreamer who makes big promises and can't quite finish what he starts. In an interview with the BBC, Molyneux couldn't bite his tongue when the conversation wandered to how EA tampered with one of his babies: "I felt myself turning round saying, 'What? This is ridiculous. F2P can work well when developers design a game from the ground up with monetization in mind, but EA Mythic simply took the existing parts of Dungeon Keeper and propped up a series of tollbooths. This enthusiasm deflated nearly instantly when EA revealed the true form of this new Dungeon Keeper: A free-to-play game with obnoxious paywalls standing between the player and some very basic actions. And really, it's hard to blame them: Peter Molyneux's addictive dungeon-building sim has been begging for a proper update for well over a decade. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.īack in 2014, fans of 1997's Dungeon Keeper couldn't hold back their enthusiasm over the prospect of this classic PC game rebooting for mobile platforms. ![]() This article first appeared on USgamer, a partner publication of VG247. ![]()
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